Syllabi: Spring 2010

Posted by bill | Posted in Class: Syllabi, Class: VC&D 1400/L - Imaging, Class: VC&D 2540 - Indv. Project, Class: VCIL 1640 - 3D Design, Class: VCIL 2040 - 3D Motion, Class: VCIL 2440 3D Simulation, Class: VCIL 2540 - 3D Studio | Posted on 20-01-2010

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The Following are Syllabi for Spring 2010

VCIL 1640 – 3D Design

VCIL 2040 – 3D Motion

VCIL 2440 – 3D Simulation

VCIL 2540 – 3D Studio

VC&D 1400/L – Imaging & Design/Studio

VC&D 2540 – Individual Project

Panic Attack!

Posted by bill | Posted in Class: VCIL 2040 - 3D Motion, Class: VCIL 2440 3D Simulation, Class: VCIL 2540 - 3D Studio, Inspiration, Saturday Night Movie Night | Posted on 16-01-2010

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Green Fingers – VFS

Posted by bill | Posted in 3D, Class: VCIL 2040 - 3D Motion, Inspiration, Saturday Night Movie Night | Posted on 12-01-2010

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NPR: Bethesda Softworks & Game Design

Posted by bill | Posted in 3D, Game Design, Inspiration, NPR, Technology | Posted on 10-01-2010

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On my way to Tri-C Wednesday, I heard a very interesting piece on NPR about the rise of the Game Design Industry.

We will be covering some aspects of “game” in the 3D Simulation class and I expect that we will have our 3D Game Design course rolled out (this summer/fall). The entertainment industry is the biggest employers of 3D Designers. I thought this was worth a listen.

bethesda

Body Paint Workflow Demo (no sound)

Posted by bill | Posted in 3D, Class: VCIL 1640 - 3D Design | Posted on 01-01-2010

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The following is a little workflow in Body Paint/Cinema 4D. The advantage of Body Paint is that you can paint across multiple channels/layers at the same time and see updates to the textures on your model in real time. You can also paint directly on the 3D model and 2D UVs and work back and forth between the two.

Here is a time-lapse

Here is the long version. Click on full screen mode for a better view.

I will post a Cinema 4D/Body Paint/Photoshop workflow in the near future.